This course covers the technical and experimental design basis required for the implementation of diving environments on current and future virtual reality platforms, augmented and mixed. The curriculum covers a wide range of literature and practice, ranging from the original concepts of Computer Science and HCI, following the evolution of all supporting technologies, including visual screens for VR, AR and MR, motion tracking, interactive 3D graphics, multimodal sensory integration. , comprehensive audio, user interfaces, IoT, games and experience design.
Training provider
UBT
Duration of training
10 Weeks
Topic of the training
Best practices in VR,AR and MR including design, prototyping and an ethical code of conduct • Overview of human physiology, psychology and usability factors A critical framework for evaluating current and emerging immersive reality technologies and applications Design and Technological foundations for Immersive Experiences Input devices – controllers, motion trackers and motion capture technologies for tracking, navigation and gestural control. Output devices – Head Mounted VR Displays, Augmented and Mixed reality glasses 3D interactive and procedural graphics Immersive surround sound Haptic and vibrotactile devices Systems architecture and integrative immersive media platforms Rapid prototyping and physical computing • VR programming Desktop with AVR Desktop or Mobile device with Creator AVR App Preparing for exam and Project testing
Total number of training hours
60 hours
Recurrence of training
3 Times per year
Min. number of participants for starting course
12
Certification upon ending
Certificate
ECTS
No
Free / Paid
300€
Opening date/s for registration:
1 December 2022
Certification
Certification
Languages
ALB
Accessibility of venue for people with disabilities
Yes
Duration
Weeks
Level
Intermediary
Topic
Other
Training Provider
UBT
Training Type
Blended
Trainer
Besnik Qehaja
Contact(s) for registrations/questions